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About Tales of Tamar
previous First of all you´d write down the net of the nets: The Internet. Imagine a game that could be completely played though the Internet and everybody over the world could take part. No matter whether European, Asian, American or Australian; no matter if Amiga, PC or Mac...
There´s only one world the game player would be placed on, and everybody would be faced with human and computer oppenents. That would be a Big Bang!

The next topic is communication. It would be good to see everybody playing against any opponent - but that would rather be a play by mail game.
What if the game would offer the possibility for all players to talk to eachother, also in the game? For this, a chatroom would be required. For further "offline communication" the possibility to send and receive e-mails should be implemented.
This would be a Big Bang!

The next we will talk about is complexity. If games match the first points, which in fact isn´t reality in recent games, they would stay "just games". There would not happen any changes in development after sales. If they were a success, there might be a few follow-ups with new functions and graphics, but that´s not the aim of "Tales of Tamar".

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