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Tutorial
Tutorial Part 1/8

Welcome Tales of Tamar!

Hello dear player,

my name is Achilles Phers and I will be the helpful spirit in your first few turns.

Consider this a little out-time tutorial for Tales of Tamar. We would like to show you how to survive on Tamar and how to build a successful realm. If you have played similar games before, you will probably understand the basic principles of this game and won't need this tutorial. You can go ahead and delete this message then. But if you are not familiar with this kind of game, this tutorial will certainly help you.

Tales of Tamar is a massively multiplayer game. This means that several hundreds or thousands of players play the same game with or against each other. As the sovereign of a small country, your duty is to care for your people and steer the fate of your realm. You have to provide food for your people and steadily improve their lifestyle. Should you fail, the confidence in you will drop and you will be removed form the throne.

The gameplay is design in such a way that every person on the real world can join, not matter if they live in Alaska, Australis, Africa, India or New Zealand. They can be your direct neighbor and trade or fight with you. This design requires that each player does his turn once every day. Due to time zones and the fact that people have different rhythms of life, turn are being processed once a day. Everyone can do their turns whenever they feel like. Essentially, you will receive one turn each day and you should send back your turn each day. The buttons to do this can be found in the residence. This is where you send and receive your turns.

Back to the game. In the first few turns, there is not too much to do. Of course your people are hungry, and they always will be. To distribute food, go from the town to the granary and give grain to your people. For now, give as much as the little red arrow beside the right hand storage. This is the most important thing to do at the beginning of the game! Never forget to grain. This would hinder the development of your realm a lot.

Then go back to the town and enter the building screen on the bottom left corner to see the buildings you can construct so far. This also shown the amount of gold you possess, along with the amount of wood and stone. All three are in limited supply right now, so be careful how you spend them. You can only increase the amount of wood and stone once you got a market place. The market place requires some other buildings like the sawmill to be built first. So be careful and don't start building like crazy.

The most important thing is to increase your harvest. Tales of Tamar divides the year in four quarters: spring, summer, autumn and winter. Important for the harvest are spring and summer. You sow in spring and harvest in the summer. Every time you give grain to your people, you must remember to retain enough for the next harvest. In the spring, you will find a little red arrow beside the left storage which show how much grain you should sow to have enough harvest to get through the next year.

In the building screen, you can now erect the first granaries and mills. Unfortunately, it's not quite enough to just put enough grain aside for sowing. The harvest also depends on cultivated land and the number of mills and granaries. Let's postpone cultivation for now, though. A granary can store up to 40,000 units of grain, a mill processes 20,000. At the beginning, you have one granary, two mills and seven acres of land. This is enough to produce 40,000 units of grain at the maximum. This will be enough for the next year, but you should start improving on that as soon as possible. If you don't, the crops on the fields will rot and your realm will not grow.

Start by building 1 granary and 1 mill. This should be enough for now.

If you plan to go on vacation or skip a turn on the weekend, you should make sure to set the green triangles on the left and right grain storages. This will be the amount used if no turn arrives at the server that day.

Now for cultivation: In the beginning, every acre of land you own is just wilderness. It has to be worked on to be cultivated. Go to the map, select one of your acres until the frame around it turns red, then click the right mouse button to access the acre menu. Select cultivation. This will open a new window showing you the available worker in your country and what resources can be produced on that particular acre. Possible options are grain, fishes (on water acres), wood and stone.

We can safely ignore wood and stone for now since we don't have a market place. Let's concentrate on fishing and farming. Cultivation means the land will be ploughed to prepare for sowing and the grain will be harvested later in the summer.

Should you have water acres next to your town, count yourself lucky. Contrary to farming, fishing will supply food all year round. Sending workers there to fish will fill up the granary faster. Fish is not shown separately. Any food gained from fishing will be added to the available grain next quarter.

The total amount of cultivated land can be viewed in the report screen (residence -> reports). Make sure that you always have more cultivated land than the next expected harvest requires.

One final word about taxes. Not sovereign can survive without collect gold in some way. Go to the tax screen (by way of the residence) and set both customs tax and base tax to about 50%. The statue of Justice in the middle of the screen represent how hard the law will treat your people. The sword high up means that no offence will be tolerated while to scale held up means that some trivial crimes might be overlooked.

This concludes everything to do for your first turn. Your people will watch your actions with goodwill and expect great things to come soon.

One more hint: Everywhere on the screens you will find small buttons marked with an 'i'. These will provide helpful information on using this screen or window. Why don't you look through all screens available so far and read them? Soon things will get more complex and you will be glad to have a good grasp of the basics.

See you tomorrow!

The sage
Achilles Phers

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